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- ============
- Language War
- ============
-
- Object of the Game
- ------------------
- It is the year 2393. The galaxy is dominated by the evil forces of the
- C empire. Programmers' minds are being enslaved to the C language.
- Your objective as commander of the Euphoria is to rid the galaxy of the 50
- C ships and spread euphoria throughout the galaxy. 40 of these evil ships are
- regular (K&R) C ships, 9 are the more powerful ANSI C ships, and a
- single ship, lurking somewhere in the galaxy is the extremely powerful and
- terrifying C++.
-
- You will encounter other ships in the Galaxy as well. These are the BASIC
- ships and the Fortran ships, remnants of previous empires. While it is not
- your prime objective to destroy these ships, they will at times attack you
- and you will want to eliminate them. This is particularly true when they
- threaten friendly bases and planets.
-
- Moving the Euphoria through space
- ---------------------------------
- The galaxy consists of 49 quadrants arranged in a 7x7 grid. Due to the
- curvature of space, when you travel off the edge of the galaxy you will
- arrive in the quadrant on the opposite side. At any one time you can only
- see the action taking place in the current quadrant that you are located in.
- When you move past the edge of the screen you enter an adjacent quadrant.
-
- The ship moves at a certain warp speed from 0 to 5, and a certain direction
- as shown below.
- directions
-
- 3
- 4 | 2
- |
- 5------+------1
- |
- 6 | 8
- 7
-
- To move at warp 3 in direction 2 you would type
-
- w 3
- 2
- (or 2 w 3)
-
- i.e. entering a number from 1 to 8 by itself will set your direction.
- You cannot move in a fractional direction.
-
- Weapon Systems (in General)
- ---------------------------
- Ships fire phasors with a certain amount of input energy. The impact of the
- phasor diminishes with distance to the target but the enemy always loses more
- energy than was put into the phasor. A ship loses energy when it fires a
- phasor, whether the phasor hits or not. Torpedos pack a 4000 unit impact
- regardless of the distance to the target. A torpedo will be neutralized
- by a torpedo deflector, if one exists on the target ship.
-
- Weapons on board the Euphoria
- -----------------------------
- The Euphoria comes equipped with conventional phasors and torpedos.
- It can carry up to 30000 units of energy, and must be refueled at either a
- base or a planet. It carries up to 5 torpedos and 3 torpedo deflectors,
- that can be replenished at a base only. These appear on your screen as
- +++++ and DDD. You can fire a phasor with any amount of input energy from
- 100 to 900 units. This input energy is deducted from the amount that the
- Euphoria has left.
-
- To fire a 900-unit phasor in direction 1.0 type:
- p 9 1 0
-
- To fire a torpedo in direction 3.4 type:
- t 3 4
-
- Exactly 1 decimal place is required on directions for weapons.
- (But you don't type the '.')
-
- Canceling a Command
- -------------------
- To cancel a command, you can stop, part way through the command, and start
- typing a new one, or you can type 'x' which will clear the command display.
-
- Pausing the Game
- ----------------
- To temporarily suspend the game type '@'. To resume type 'x'.
- Note: This is only allowed to answer a phone call, or go to the bathroom.
- You can also type control-c to abort the game.
-
- Know Your Enemy
- ---------------
- BASIC ships are sometimes at TRUCE and will probably not fire at you unless
- you fire first and break the TRUCE. Sometimes however they will spontaneously
- break the TRUCE and start firing. The BASIC ships have a deadly cloaking
- device that can make them invisible. When a BASIC ship is attacked, all
- other BASIC ships in the quadrant will fire back on the attacker. BASIC ships
- have torpedos and conventional phasors.
-
- The Fortran ships are very unpredictable and will shoot at anything,
- including other Fortran ships. They are the only ships that can enter the
- current quadrant at any position. Their phasors can travel through anything.
-
- C ships come in 3 different sizes. All have torpedos and conventional phasors.
- The regular ships have 4000 units of energy and 1 torpedo. A single torpedo
- is just enough to destroy them. A 900-unit phasor from not too far way will
- also do the trick. The ANSI C ships have 8000 units of energy and carry 2
- torpedos. C++ has 16000 units of energy and carries 4 torpedos.
-
- Destroying ships
- ----------------
- Any ship, including the Euphoria, is destroyed when its energy reserves reach
- 0. Enemy ships restore their energy when you leave the quadrant, so be sure to
- finish them off while you can. Bases and planets also regain their defensive
- energy when you leave the quadrant.
-
- Damage
- ------
- 5 different subsystems of the Euphoria are subject to damage. On your screen,
- you will see an estimate of the time required to repair each subsystem.
- The engines will sometimes sustain partial damage and a recommended maximum
- warp speed will be posted. You may exceed this speed, but only at great risk
- of total engine failure that will take a while to fix.
-
- The Assembly Language space shuttle
- -----------------------------------
- When the Euphoria is in imminent danger of running out of energy and being
- destroyed, you can elect to abandon ship and enter the Assembly Language
- shuttle. This small craft carries 5000 units of energy and 1 torpedo deflector.
- It can dock at a base or a planet for energy. You can get a new Euphoria-class
- ship if you dock with a base.
-
- Docking
- -------
- The Euphoria must periodically dock at an energy source (base or planet)
- to replenish its supplies. Planets offer energy only. Bases
- offer energy, torpedos, pods, deflectors, and quick repairs to any
- subsystems of the ship that need it. To dock, you must bump the Euphoria into
- the energy source while traveling at WARP 1. Moving once at WARP 1 takes about
- 20 seconds. During this time you must be prepared to defend yourself and the
- base or planet from attackers. Bases can fire back at any ship that fires upon
- them, but they only have 3500 units of defensive energy, so guard them well.
- Planets have 3000 units of defensive energy to withstand attacks but will not
- fire back.
-
- Bases and planets have finite reserves of energy to give you. After docking
- a couple of times at the same energy source, you may notice that it has dried
- up, and has not given you the full amount of energy, torpedos etc.
- that you expected. It is time to find new sources.
-
- The Galaxy Scan
- ---------------
- Command 'g' will display a map of the galaxy, showing the numbers of C ships,
- planets and bases in any quadrant that you have visited. Typing 'g' again will
- restore the normal view. Sometimes your sensors will be damaged and you will
- not be able to view the galaxy scan. It will also show how many enemy ships
- are remaining, and you can find out if the BASIC ships are at TRUCE, are
- HOSTILE, or are CLOAKING (very HOSTILE). This scan is particularly important
- when your reserves are getting low and you are searching for an energy source. As you are viewing the scan the action is still taking place!
- Your ship is still moving and you can be struck by enemy fire - watch out!
-
- Tips
- ----
- To win this game you must get totally involved in it. The game never
- waits for you. You must act quickly and decisively when there is an immediate
- threat to your safety. You must keep an eye on your energy reserves, and plan
- where your next docking will take place. Be aware when your deflectors have
- run out and you become vulnerable to 4000-unit torpedo blasts. Do not just
- fly around aimlessly, picking fights with whoever comes along. You need a
- plan!
-
- It is generally a good idea to focus on quadrants
- that contain energy sources, clearing out enemy ships, making them safe
- places to dock.
-
- Do not have a showdown with C++ until you are ready.
- It takes 4 torpedo hits or several medium-range phasor blasts to kill him.
- He will hit you with phasor blasts that are much stronger than you are
- used to from other enemy craft.
-
- From a tactical point of view you are
- safer to travel near the edge of quadrants, since you can quickly
- escape into the adjacent quadrant when you are in danger. When entering
- a new quadrant be prepared to immediately back out if you don't like what
- you see.
-
- Travel at WARP 4 most of the time. It is the most energy-efficient way to
- travel. WARP 5 is faster but burns energy at a very high rate.
- Only travel at WARP 5 when you are in extreme danger. When shooting at an
- enemy target you should first stop at WARP 0 or, if you are docking, move at
- WARP 1. You can shoot on the run, but it gets frustrating when you miss and
- waste your torpedo, or phasor energy.
-
- Enemy ships can enter your quadrant from neighboring quadrants. They tend
- to do so when your energy is low or you are moving slowly. You should
- anticipate their sudden arrival, especially when you are attempting to
- dock. Be prepared to act quickly, or your energy source may be blown out
- from under you, just before you dock with it.
-
- You will need some practice before you are skilled at typing in commands and
- aiming your weapons. Experts do not wait for a command to finish before typing
- in their next command. It may help to do a trial phasor using 0 units of
- energy to see what the correct direction is before you use energy on a real
- phasor. 0-unit phasors are also useful for finding cloaking BASIC ships.
- On rare occasions your enemy may be in a "blind spot" where he cannot be hit
- at any specified angle. In this case you must move the Euphoria slightly and
- try again. Do not use 900 unit phasors when something a lot less will
- finish off your enemy. Use torpedos when the enemy ship is far away.
- It is quite an achievement to win this game - even the experts lose more
- games than they win.
-
- If you think of a way of improving the game, by all means go ahead!
- The source code is yours. Better still, write your own game from scratch with
- much better graphics.
-
-
- Objects in the Galaxy
- ---------------------
- (facing right)
-
- =-O Euphoria
- :=- Assembly Language Shuttle
-
- >**O C
- >**8- ANSI C
- >**8= C++
-
- :##=- BASIC
- >+- Fortran
-
- OOOO
- OOOOOO Planet
- OOOO
-
- <>-<> Base
- <>-<>
-
-
- Good Luck!
-
-